Cosmic Magic

In Earthlem and beyond, Cosmic Magic or Power of the Cosmo is a magic source exclusive to the race of dragon-kin in which the caster can use the fundamentals of the universe as a nigh unlimited power source. Cosmic is fueled by the energies gain from stellar energies such as a sun or star. The fundamentals of the universe involve emotions, balance, life, dynamics, knowledge, dark, and light. The dragon-kin faction, Avelons use the positive aspect of the Power Cosmos:  Binding, Balance, Reality, Power, and Light.

The Power of the Cosmos is similar to spiritual magic, in which is primarily used to protect against the hostile actions, chaos forces,and dark energy magic. The humans who have seen Avelon use this magic, referred to it as White magic or miracle working. The energies from this type of magic are created from good nature of living souls and restoration of order into the universe in the wake of chaos.

One aspect of Power of the Cosmos gives is healing, which derives its healing qualities through wound transfer. In the Earthlem verse, there has to be exchange for healing to work. One creature must sacrifice their health in order to heal another. Dragon-kin can transfer wounds an unlimited amount of times considering their healing factor mends their own bodies unless they are corrupted by the darkness. Barlida, a Battle Dragon, is a special case as she can use the healing abilities to transfer her wounds to her father, no matter her location. However, her wounds heal at half the rate when using her healing spells.

Another aspect is turning the cosmic energies into energy that increases strength, stamina, speed, or durability. (Durability in the case of dragon-kin) Infusion spells can easily turn the tide of a battle. In addition, this aspect can be used to empower with weapons cosmic energy allowing them to kill dragon-kin from both factions and repairing damage to an objects as well as restoring a small environment of any messy state it is in. Protective magic such as shields and spell ward to diffuse spells before they can do damage.

The third aspect is evocation, particularly light spells, which are used to blind non-dragon kin opponents and do physical damage to hostile enemies. Enemies compose of evil such as the Morrigan dragon-kin and dark souls. To a certain extend Shades are vulnerable to Cosmic magic because their chaotic magic up and affinity to the darkness.

Four aspect is transmutations allows a dragon to change an existing object into something useable or at least to make it more appealing. While their ability to change object is not on the level of a dwarf, they can change an object to give it a characteristics that is more benefiting such as transmute a dull sword to make the object more sharper. They can even combine two different object to make a possible superior version of an object.

Finally, a knighted dragon-kin can use the power cosmos to project an aura that can induce absolute state or conditioning. Anyone in the presence of that dragon-kin will give mental state to increase one’s performance such as aura of heroism to compel a person to do good choice as well as show bravery in the face of adversity Barlida is one of the chosen few who can project such an aura.Normal Dragon-kins can only use weaker version of this cosmic with limits on usage even in the present of the sun whereas the Guardians nigh unlimited use in the sun. Knights of the Draco have both unlimited use in the presence of the sun and can use it's full potential. Applications include:

Application
Abjuration Evocation Spiritualism Transmutation
 * Infusion: to empower one's physical attributes or giving a weapon a cosmic (counting as both magic/divine/life-force) property.
 * Wards: Creating magic barriers to defend against hostile attacks or chaos elements.
 * Healing: Transferring wounds to two or more people.
 * Bending: Manipulating existing energies from the store of stellar energy and emitting as a blast of golden energy. The blast of energy are infused with purifying energy to exorcise souls, purify corrupted individuals, or brings harm to evil/hostile opposition.
 * Divine Presence: Producing an aura to manipulate the area and the creatures within it.
 * Portal: Creating a doorway between the Earthlem, Netherlem, and the Void.
 * Alteration: Able to change the nature, color, and shape of a object.