Fey Magic

Fey Magic is fundamental energy. Fey magic is used by magical creatures of nature such as dragon-kin, dwarves, sprites, and lycantrophy. Fey magic users are normally born of the element they can use with the exception of lycan and dragon-kin. This source of magic allows for caster to use nature’s elements, and shapeshifting/transformation as well as well as the benefit of anti-magic. The anti-magic benefit is the result of lack spiritual connection.

Elemental magic is the practice of bending existing elements to one’s will and shaping it as they please. This type of magic often required some kind of medium to manipulate the elements. In the case of Earth magic, the molecules of earth-based elements require the fey user to put some of their life force into the ground in order manipulate it. Such an exchange means the user is as part of the Earth as the Earth is a part of the user. They become aware of all movement in life within the terrain they exist in. The earth is at their command and the surface can be change to whatever the caster wishes it to become.

However, the density, mass, and weigh play a role in what the user can turn it into and how much of it is affected. A dwarf turning stone into soil is not a problem and the vice versa is true, but turning steel into diamond is a little hard and very time consuming. It would take massive amount of stamina to do so. There is also a science to earth magic as the user has to have actual knowledge of the material or they will not be able to replicate it. So turning lead into gold may require a dwarf to have at least knowledge of what elements to combine or change to do so.

If the user’s body is bonded to the earth, in the case of a dwarf, they can also transmute their own bodies allowing increase stamina, seemingly enhanced strength (manipulating the weight of an object to their strength range to appear strong), and heal wounds as well as replacing lost limbs. They can even shapeshift allow them to take the form of other beings. Another advantage of dwarves having their life-force tied to earth is that they experience semi-immortality through ancestor-call. When a dwarf passes, their spirits become of the bio-sphere to heal the planet, but their descendants have the ability to recall their ancestor back as a golem. The golem has all the memories and knowledge from the point and time they died. In addition, the golems could learn and remember that happened when they were last called. How many ancestors can be recalled depends on how many names the dwarf can remember as well as the family members life-force has been used up by the bio-sphere.

The next element is lightning, an element only available to the dragon-kin. Spells from this element are fueled by magic energy and strength by air. The more air in the atmosphere, the more dangerous the lightning bolt. A lightning spell comes in three forms; in the form of a streak of lightning, a stream of lightning flowing from one’s hands, or an aura. Lightning attacks can be used strategically such as to stun the target long enough to leave them open for an attack. Though, depending on the amount of air used in the attack, it can even fatality injure a dragon-kin. An aura of lightning is used to stop physical attacks as well as earthly weapons from getting close and helps to empower attacks at the price of sustaining damage to one’s person.

Applications
Evocation Spiritualism Transmutation degree of manipulation depending on what they have a affinity for.
 * Elemental Manipulation: Being able to bend existing elements or even the weather using magic.
 * Elemental Aura: Able to produce an aura that emits energy from either fire, water, or lightning.
 * Magic adaptation: Gaining a natural resistance, if not a immunity, to various kinds of magic, including opposing fey magic attacks. This is passive ability to fey users only.
 * Affinity: Users are empowered under certain conditions.
 * Alteration: Able to change the nature, color, and shape of a object.
 * Mimicry: When certain conditions are met, the user can mimic their surroundings or transcend into a different form, allowing for a


 * Shape-shifting: A reactive adaptive ability to chameleon nearly any creature through the realms.